This page was created by Collin Hardwick.
Mapping Reenvisioned
Organizing content based on geography is, of course, suggestive of mapping. Because mapping has been broadly problematized as colonialist, it is worth taking a moment to discuss the ways non-linear scholarship can productively pull from mapping. Noting the distinction between print and web-based maps, Lammes calls for a renewed view of mapping, suggesting that “digital cartographical interfaces should be approached as mediators that create spatial meanings by translating between and inviting movements of users, vehicles, programs and other actors” (Lammes 1). The digital reimagination of mapping allows for a departure from the static, colonial map.
Connecting to de Certeau, Lammes and de Smale show the mapping in games as a means to “enable and constrain the player as a postcolonial subject in co-constructing alternative conceptualisations of history. Moreover, we approach these ‘moments of gamic actions’ as constant negotiations between player, machine and information” (Lammes and de Smale). In short, while geographically-informed organization may seem map-like, the digital nature allows, in de Certeau’s words "linking acts and footsteps, opening meanings and directions, these words operate in the name of an emptying-out and wearing away of their primary role” (105).